Building and Construction Authority (BCA)
Building Singapore Festival
Pipes and Puzzles
🌑 Setting & Theme
M&E Engineering Focus: The application is themed around the critical role of a Mechanical & Electrical (M&E) Engineer, who design and manage the "internal organs" of a building.
Blueprint Aesthetic: The visual interface uses a professional building layout/blueprint style, immersing players in a technical planning environment.
Dual Infrastructure Systems: The theme revolves around two essential utilities:
Power: Representing electrical systems, conduits, and power distribution.
Water: Representing mechanical plumbing, HVAC, and fire protection systems.
Professional Engagement: Designed for the "Building Singapore Festival," the theme aims to highlight the importance of engineering precision in urban development.

🎮 Gameplay & Mechanics
Infrastructure Connectivity Puzzle: The core objective is to successfully install all components for both the Power and Water systems within a building layout.
Dual-Layout Switching: Players must toggle between two distinct game states (Power and Water) to access different parts of the building’s infrastructure.
Precision Drag-and-Drop:
Players drag specific engineering components (valves, meters, connectors) from an "origin" pool to their designated "target" locations.
Dynamic Proximity Scaling: Components automatically scale and rotate as they get closer to their targets, providing a "perfect fit" feedback mechanic.
Project Deadline (Timer):
Players have a 60-second window to complete the entire installation (6 Power items + 6 Water items).
Visual Urgency: The timer features a dynamic blinking effect that accelerates as the deadline approaches to simulate a high-pressure project environment.
Scoring & Validation: Success is determined by completing all 12 connections. Completing one system (e.g., Power) triggers an automatic switch to the next (Water) after a short delay.
💬 Player Interaction
Tap-and-Hold Dragging: The interaction model is optimized for high-traffic event kiosks, using an intuitive "Tap-Hold-Drag" mechanic to manipulate building components.
Success/Fail Feedback Loops:
Success: Items snap into place with a "connected" sprite change, visual effects (VFX), and a positive audio cue.
Failure: If dropped incorrectly, components return to their original position with a "fail" sound, requiring the player to retry.
Post-Game Feedback Flow: Upon completion (Win or Lose), players are prompted with a feedback screen (Yes/No interactions) to capture user engagement data for the BCA.
Event Analytics: The app tracks session IDs and gameplay outcomes (Game Win/Lose, Feedback choices), providing valuable metrics for the Building and Construction Authority.
Idle Management: An integrated idle timer ensures the application automatically resets to the Title Screen if no interaction is detected, keeping the station ready for the next festival attendee.







